PMC Articles Tagged 'Electronic Game'

EMC Game Seeks To Prevent Violence Against Women

November 25th, 2008 by Chantelle Routhier | Add a Comment

Emergent Media Center at Vermont-based Champlain College is currently developing an educational video game designed for young boys in developing nations and targeted at preventing violence against women.

The title will be a global initiative, with an initial focus in South Africa.

The Center was recently awarded a $600,000 grant from the United Nations Population Fund — an international development agency promoting the right of every woman, man, and child to enjoy a life of health and equal opportunity — to develop the title.

For full article, visit:
http://www.gamasutra.com/php-bin/news_index.php?story=21226

Digital Game to Help in Fight Against Domestic Violence

October 22nd, 2008 by Chantelle Routhier | Add a Comment

Creating a fun game may seem an unlikely way to tackle the serious problem of domestic violence. But that’s the task facing a team of college students in quaint Vermont. An added challenge: The digital game has to be appealing and accessible to young people half a world away, in the townships of Cape Town, South Africa.

As part of a broader campaign against gender violence, the United Nations wants to reach children, particularly boys, before stereotypes sink in. Seeing the global popularity of gaming, the U.N. Population Fund (UNFPA) decided to partner with two media centers in Vermont. They hope to make a game available by the end of next year that can be adapted for various cultures.

For full article, visit:
http://www.etaiwannews.com/etn/news_content.php?id=767950

The Serious Side of Video Games

October 22nd, 2008 by Chantelle Routhier | Add a Comment

The two student projects have all the trappings of serious, social-science research — demographic studies, conferences with academics, on-site social explorations that are essentially anthropological as the students imbibe the mores and thinking patterns of their subjects.

But these are not conventional academic exercises. The goal in each case is to develop a video game.

Anyone who thinks of the video game as merely a frivolous or tawdry pastime is out to lunch. True, this is a burgeoning, multibillion-dollar entertainment industry that some might associate with raucous arcade-style diversions played by glassy-eyed young men. But there’s a mind-boggling variety of electronic games, many of them serving high-minded purposes that seem counterintuitive to anyone whose impressions of the field are dominated by “Grand Theft Auto.”

For full article, visit:
http://burlingtonfreepress.com/apps

 
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