Faced with the challenge of designing an educational video game that would hold the attention of the world’s youth, student designers at Champlain College came up with a motif they can run with: Soccer.
Nearly one year into a three-year project to create an electronic game to discourage violence against women, students in the college’s Emerging Media Center have begun fleshing out their ideas for a theme with universal appeal among the target audience, Third World boys ages 10-13. That theme is what most of the world knows as football — an activity with sure-fire entertainment value. Entertainment value is a prerequisite for any game that seeks to influence behavior, the students say.
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